

Then he tries to climb the wall, and you can't even stand up! This part itself took me over 4 hours. You just can't! If you try to climb the wall after your opponent is reduced to pulp, he miraculously wakes up and throws you back, giving a 0.02 millisecond time window to react. Not only you are incredibly injured and tired after trying in vain to perform a combo, you just can't escape. But here's the thing, after you succeed at performing the combo in 20th time, you have to escape the cage. And unused signatures become finishers in like, 5 seconds or so, but you can't USE the finishers (which are way stronger). Not only is that hard enough already, you can't use any finishers, since that is an another Historical Bonus Objective. But in order to do THAT you have to injure the opponent hard enough, so he wouldn't reverse you in the first two punches, and that is why you have to perform a signature. But that still isn't all, you have to start tapping the button by 3 or 4 mashes and not more, because then you would be reversed. But that's not all, after you, say, Irish whip someone, you have to perform a specific input to start punching the foe. Of course, you have no idea what it is, and there isn't any explanations in the game, so you go to the web and find that you need to Irish whip an opponent into a specific corner when he is injured. Let us take one example: The Historical Bonus Objective says: Perform a 10 punch combo.

The poor controls would be excusable, but when the objectives require you to perform an EXACT move at a specific time, it gets horrible. Worst of all, there is no way of changing the controls, or any settings in fact! Whenever you change any setting, like turn on the HUD (because for any dumb reason, it is off by default) and proceed to a next match, the settings return to default. The Wii lacks the buttons, agreed, but why couldn't it improve the detection of strikes? It seems you are playing a cheap port made by a two people group. It would be somewhat fine, but the objectives are incredibly difficult, but all for the wrong reasons. I don't mind that in order to unlock a costume or an extra arena, you have to do something really hard, like win without finishers and in two minutes, but when it is almost necessary to get them, because they unlock the superstars and other matches which also unlock more superstars. But here comes the first awful decision Historical Bonus Objectives. Every match has a main objective usually it is "beat the guy down" or "win the match". All the matches are divided into sections be it Rise of DX, Austin 3:16 or Brothers of Destruction, and they follow the events happened more than a decade ago pretty closely. The era is actually the best idea the developers thought of in a while the stories make you remember the awesome time when wrestling was actually incredibly entertaining. Here you beat people up, sort of like in a "story mode", but with much more acting and fake screams of pain. The main attraction of this game is the "Attitude Era".
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The roster is fresh, and finally, full of superstars from previous eras.

The game mostly remains unchanged even if you played WWE 07 or some sort, you will easily find your way into this game. This game has some sort of potential, however, it is wrapped by awful gameplay and probably the worst controls in Wrestling history. This game has some sort of potential, Short story: this game made me bite off some off my own Wii Remote in frustration. Short story: this game made me bite off some off my own Wii Remote in frustration. Along with to-be-announced features, a comprehensive roster reveal, downloadable content and big surprises, WWE '13 is poised to live a revolution all its own. Furthermore, they will compete with a vast array of WWE Superstars and "Attitude Era" luminaries from the largest roster in franchise history, including cover Superstar CM Punk, Stone Cold Steve Austin, Sheamus, Undertaker, Mankind, Chris Jericho, Big Show and Mark Henry.
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Furthermore, they WWE '13 will feature the franchise's industry-defining Creation Suite, enabling players to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world.
